Computers And Automation
What is a computer? A Computer is an electronic device that can receive a set
of
instructions, or program, and then carry out this program by
performing
calculations on numerical data or by compiling and correlating
other forms of
information. Thesis Statement:- The modern world of high
technology could not
have come about except for the development of the
computer. Different types and
sizes of computers find uses throughout society
in the storage and handling of
data, from secret governmental files to
banking transactions to private
household accounts. Computers have opened up
a new era in manufacturing through
the techniques of automation, and they
have enhanced modern communication
systems. They are essential tools in
almost every field of research and applied
technology, from constructing
models of the universe to producing tomorrow's
weather reports, and their use
has in itself opened up new areas of conjecture.
Database services and
computer networks make available a great variety of
information sources. The
same advanced techniques also make possible invasions
of privacy and of
restricted information sources, but computer crime has become
one of the many
risks that society must face if it would enjoy the benefits of
modern
technology. Imagine a world without computers. That would mean no
proper
means of communicating, no Internet, no video games. Life would be
extremely
difficult. Adults would have to store all their office work paper
and therefore
take up an entire room. Teenagers would have to submit
course-works and projects
hand-written. All graphs and diagrams would have to
be drawn neatly and
carefully. Youngsters would never have heard of
'video-games' and will have to
spend their free time either reading or
playing outside with friends. But thanks
to British mathematicians, Augusta
Ada Byron and Charles Babbage, our lives are
made a lot easier. Later, on my
investigation about the growth of computers over
the decades, I will be
talking about types of computers, how and when computers
were first being
developed, the progress it made, computers at present and plans
for the
future. In types of computers, I will be talking about analogue and
digital
computers and how they function. In the development of computers, I will
be
mentioning about the very first electronic calculator and computer.
Under
progress made, I will only be mentioning about circuits. For computers
of the
present, I will be talking about networking, telecommunications and
games. And
finally, as for planning for the future, I will mention about new
and recent
ideas, research and development of new computers heard and talked
about in
newspapers and on television. I. MAIN TYPES OF COMPUTERS There are
two main
types of computers which are in use today, analog and digital
computers,
although the term computer is often used to mean only the digital
type. Analog
computers exploit the mathematical similarity between
physical
interrelationships in certain problems, and employ electronic or
hydraulic
circuits to simulate the physical problem. Digital computers solve
problems by
performing sums and by dealing with each number digit by digit.
Hybrid computers
are those which contain elements of both analog and digital
computers. They are
usually used for problems in which large numbers of
complex equations, known as
time integrals, are to be computed. Data in
analog form can also be fed into a
digital computer by means of an analog-
to-digital converter, and the same is
true of the reverse situation. a) What
are analog computers and how do they
work? The analog computer is an
electronic or hydraulic device that is designed
to handle input in terms of,
for example, voltage levels or hydraulic pressures,
rather than numerical
data. The simplest analog calculating device is the slide
rule, which employs
lengths of specially calibrated scales to facilitate
multiplication,
division, and other functions. In a typical electronic analog
computer, the
inputs are converted into voltages that may be added or multiplied
using
specially designed circuit elements. The answers are continuously
generated
for display or for conversion to another desired form. b) What are
digital
computers and how do they work? Everything that a digital computer does
is
based on one operation: the ability to determine if a switch, or
"gate," is
open or closed. That is, the computer can recognise only
two states in any of
its microscopic circuits: on or off, high voltage or low
voltage, or-in the
case of numbers-0 or 1. The speed at which the computer
performs this simple
act, however, is what makes it a marvel of modern
technology. Computer speeds
are measured in megahertz, or millions of cycles per
second. A computer with
a "clock speed" of 10 MHz-a fairly
representative speed for a
microcomputer-is capable of executing 10 million
discrete operations each
second. Business microcomputers can perform 15 to 40
million operations per
second, and supercomputers used in research and defence
applications attain
speeds of billions of cycles per second. Digital computer
speed and
calculating power are further enhanced by the amount of data handled
during
each cycle. If a computer checks only one switch at a time, that switch
can
represent only two commands or numbers; thus ON would symbolise one
operation
or number, and OFF would symbolise another. By checking groups of
switches
linked as a unit, however, the computer increases the number of
operations it
can recognise at each cycle. For example, a computer that checks
two switches
at one time can represent four numbers (0 to 3) or can execute one
of four
instructions at each cycle, one for each of the following switch
patterns:
OFF-OFF (0); OFF-ON (1); ON-OFF (2); or ON-ON (3). II. WHERE IT ALL
BEGAN
a) The Mother of all Calculators The first adding machine, a precursor of
the
digital computer, was devised in 1642 by the French philosopher
Blaise
Pascal. This device employed a series of ten-toothed wheels, each
tooth
representing a digit from 0 to 9. The wheels were connected so that
numbers
could be added to each other by advancing the wheels by a correct
number of
teeth. In the 1670s the German philosopher and mathematician
Gottfried Wilhelm
von Leibniz improved on this machine by devising one that
could also multiply.
The French inventor Joseph Marie Jacquard , in
designing an automatic loom, used
thin, perforated wooden boards to control
the weaving of complicated designs.
During the 1880s the American
statistician Herman Hollerith conceived the idea
of using perforated cards,
similar to Jacquard's boards, for processing data.
Employing a system
that passed punched cards over electrical contacts, he was
able to compile
statistical information for the 1890 U.S. census. b) The Mother
of all
Computers Also in the 19th century, the British mathematician and
inventor
Charles Babbage worked out the principles of the modern digital
computer. He
conceived a number of machines, such as the Difference Engine, that
were
designed to handle complicated mathematical problems. Many
historians
consider Babbage and his associate, the British mathematician
Augusta Ada Byron
(Lady Lovelace, 1815-52), the daughter of the English poet
Lord Byron, the true
inventors of the modern digital computer. The technology
of their time was not
capable of translating their sound concepts into
practice; but one of their
inventions, the Analytical Engine, had many
features of a modern computer. It
had an input stream in the form of a deck
of punched cards, a "store"
for saving data, a "mill" for arithmetic
operations, and a printer
that made a permanent record. c) Early Computers
Analog computers began to be
built at the start of the 20th century. Early
models calculated by means of
rotating shafts and gears. Numerical
approximations of equations too difficult
to solve in any other way were
evaluated with such machines. During both world
wars, mechanical and, later,
electrical analog computing systems were used as
torpedo course predictors in
submarines and as bombsight controllers in
aircraft. Another system was
designed to predict spring floods in the
Mississippi River Basin. In the
1940s, Howard Aiken, a Harvard University
mathematician, created what is
usually considered the first digital computer.
This machine was
constructed from mechanical adding machine parts. The
instruction sequence to
be used to solve a problem was fed into the machine on a
roll of punched
paper tape, rather than being stored in the computer. In 1945,
however, a
computer with program storage was built, based on the concepts of
the
Hungarian-American mathematician John von Neumann. The instructions
were stored
within a so-called memory, freeing the computer from the speed
limitations of
the paper tape reader during execution and permitting problems
to be solved
without rewiring the computer. III. EARLY PROGRESS The rapidly
advancing field
of electronics led to construction of the first
general-purpose all-electronic
computer in 1946 at the University of
Pennsylvania by the American engineer John
Presper Eckert, Jr. and the
American physicist John William Mauchly. Called
ENIAC, for Electronic
Numerical Integrator And Computer, the device contained
18,000 vacuum
tubes and had a speed of several hundred multiplications per
minute. Its
program was wired into the processor and had to be manually altered.
The
use of the transistor in computers in the late 1950s marked the advent
of
smaller, faster, and more versatile logical elements than were possible
with
vacuum- tube machines. Because transistors use much less power and have
a much
longer life, this development alone was responsible for the improved
machines
called second-generation computers. Components became smaller, as
did
inter-component spacings, and the system became much less expensive to
build. a)
Integrated Circuits Late in the 1960s the integrated circuit,
or IC, was
introduced, making it possible for many transistors to be
fabricated on one
silicon substrate, with inter- connecting wires plated in
place. The IC resulted
in a further reduction in price, size, and failure
rate. The microprocessor
became a reality in the mid-1970s with the
introduction of the large scale
integrated (LSI) circuit and, later, the very
large scale integrated (VLSI)
circuit, with many thousands of interconnected
transistors etched into a single
silicon substrate. To return, then, to the
"switch-checking"
capabilities of a modern computer: computers in the 1970s
generally were able to
check eight switches at a time. That is, they could
check eight binary digits,
or bits, of data, at every cycle. A group of eight
bits is called a byte, each
byte containing 256 possible patterns of ONs and
OFFs (or 1's and 0's). Each
pattern is the equivalent of an instruction, a
part of an instruction, or a
particular type of datum, such as a number or a
character or a graphics symbol.
The pattern 11010010, for example, might
be binary data-in this case, the
decimal number 210 (see NUMBER SYSTEMS)-or
it might tell the computer to compare
data stored in its switches to data
stored in a certain memory-chip location.
The development of processors
that can handle 16, 32, and 64 bits of data at a
time has increased the speed
of computers. The complete collection of
recognizable patterns-the total list
of operations-of which a computer is
capable is called its instruction set.
Both factors-number of bits at a time,
and size of instruction sets-continue
to increase with the ongoing development
of modern digital computers. IV.
COMPUTERS OF THE 90'S a) Computer Networks
Major changes in the use of
computers have developed since it was first
invented. Computers have
expanded, via telephone lines, into vast nation-wide,
or world-wide,
networks. At each extremity of the network is a terminal device,
or even a
large computer, which can send jobs over the wire to the central
computer at
the hub of the network. The central computer performs the
computation or data
processing and sends the results over the wire to any
terminal in the network
for printing. Some computer networks provide a service
called time sharing.
This is a technique in which software shifts the computer
from one task to
the another with such timing that it appears to each user at a
terminal that
he has exclusive use of the computer. b) Telecommunications
Certain
telecommunication methods have become standard in the
telecommunications
industry as a whole, because if two devices use different
standards they are
unable to communicate properly. Standards are developed in
two ways: (1) the
method is so widely used that it comes to dominate; (2) the
method is published
by a standard-setting organisation. The most important
organisation in this
respect is the International Telecommunication Union, a
specialised agency of
the United Nations, and one of its operational
entities, the International
Telegraph and Telephone Consultative
Committee (CCITT). Other organizations in
the area of standards are the
American National Standards Institute, the
Institute of Electrical
Engineers, and the Electronic Industries Association.
One of the goals of
these organizations is the full realisation of the
Integrated Services
Digital Network (ISDN), which is projected to be capable of
transmitting
through a variety of media and at very high speeds both voice and
non-voice
data around the world in digital form. Other developments in the
industry are
aimed at increasing the speed at which data can be
transmitted.
Improvements are being made continually in modems and in the
communications
networks. Some public data networks support transmission of
56,000 bits per
second (bps), and modems for home use are capable of as much
as 56kbps. c) PC
Games and Video CD's CD's have developed a lot over the
past decade. At first,
they were used only for music. Now, there are CD's
from which we can play PC
games and watch movies. The games at present are
usually 3D. This means that the
game seems almost life-like or virtual. One
can spend hours playing a games on
CD because they are addictive. This is
one of the main disadvantage of computer
games, because the person prevents
themselves from doing anything educational or
engaging themselves in any
physical activities. Another common disadvantage is
that playing too much on
the computer can cause bad eye-sight. But there are a
few educational games
for young children to help them learn and understand
things better. Games may
not be all that good for an individual, but if seen how
they are programmed
one will realise that it is not all easy to program a game.
A few years
ago, if one was bored, they would usually go to a video shop and
rent a
movie. Now one can rent Movie CD's and play them on the computer and
special
Movie CD player's which are also installed in some new Hi-Fi Systems.