2005 Fall SIW Call for Papers
You are invited to participate in the 2005 Fall Simulation Interoperability Workshop (SIW). The SIW is a semiannual event encompassing a broad range of model and simulation issues, applications, and communities, with the overall goal of identifying and supporting the development of products to facilitate simulation interoperability standards and reuse.
(PRWEB) May 5, 2005 -- You are invited to participate in the 2005 Fall
Simulation Interoperability Workshop (SIW). The SIW is a semiannual event
encompassing a broad range of model and simulation issues, applications, and
communities, with the overall goal of identifying and supporting the development
of products to facilitate simulation interoperability standards and reuse.
The SIW includes a several working sessions addressing interoperability
and reuse requirements and issues; tutorials on state-of-the-art methodologies,
tools, and techniques; and exhibits presenting the latest technological
advances.
The focus of the 2005 Fall SIW is the Use of Game Technology in
Military Modeling and Simulation. Defense departments worldwide are turning to
game technologies such as scenario-based game engines and on-line massively
multi-player roleplaying game servers as one way of providing low-cost, on
demand, deployable tactical training to the warfighter. In addition, game and
entertainment technologies such as crowd behavior modeling are being embedded
into traditional military trainers. While defense departments value and mandate
standards in military programs, does the game industry have the commitment,
incentive, and experience to apply simulation standards to ensure validity of
training and to enable communications, commonality, and reuse between different
vendors` games?
Games and game technologies are proliferating in military
training. Are they reusable, interoperable, and maintainable? If not, should
they be? Must the military community create its game technologies from a blank
sheet? Or can we devise economically efficient methods to reuse commercial games
without falling victim to common problems such as how to gain access to
proprietary code and how to interpret the game results for analytic
purposes?
Full details of the 2005 Fall SIW can be found at www.sisostds.org. Abstracts are
due May 9th 2005.
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Source : http://www.prweb.com/releases/2005/5/prweb236204.htm